Friday, May 25, 2012

Nexius Music Tacks P2


For a follow up from last week, This week instead of just doing various sound effects im posting a video of two music tracks found on “firstcom.com” that are going to replace the opening sequence and the main menu. The first one is called Big Scare, and  it was created by Rosenbaum Walsh.  It has an espionage and eerie dynamic feel too it, with an edgy  undertone. I picked this track because I felt it was stealthy and sneaky, very similar to what I percieve Nexius to be like as you traverse through the grounds.

The second track is called In Your Bones,  and it carries on the edgy feel  as it hypes along the suspense. It was created by Hunter Jr. and Slott Zaffary.


Friday, May 18, 2012


The Post for this week involves newly found sounds for a first person shooter game called Nexius. Nexius is a futuristic fps game that was given to me in class to basically remaster its sound. This I’m going to send you to a link for four different sounds that I have found to replace in Nexius. They all come from the site Freesound.org, which is a site where Foley artist’s post free sounds “of course” to be further used in the audio community. The first sound replacement is supposed to represent a shotgun, but I found one a bit more powerful and convincing, it is actually a musket shot, and it was created by Aaronsiler. Its about 2 seconds long, a wave file, and 100 kbs.
The Second sound is a replacement for a simulated crash, I wanted a bit of a full crash. Something with just a hint of “oooh that must of hurt” in it. It was created by sandyrb, about 6.35 secs long, a wave file and 1.74 mb’s big
The third sound is an electronic power up, ripe with anticipation. It was created by stephensaldanha, its about 6 secs long, also wave file and is 1.13 mb’s big.
Finally the last one is a grenade sound, going out with a bang it was created by ljudman, about 4 secs longs, a wave file, and 1.36 mb’s large.





http://youtu.be/wjwl91olvM8



Saturday, May 12, 2012

Ultimate Alliance Cut-Scenes


Just coming down from an “Avengers” high it's really no surprise that this blog is marvel related. In fact this game is like they wanted the fanboys to scream because it gets almost all of marvel’s favorite characters and places them in one playable universe. This game is called “Ultimate Alliance” and though I could describe the gameplay and audio track MARVELously, this time I’m talking about a shorter and rarely talked about detail, their cut-scenes.



UA’s cut-scenes really put you in the marvel universe from Wolverine’s realistic voice to Thor’s battle-cry. Every time there are spoken of and too it really does feel like at the moment you’re watching a really long story. Yet, with them also being true to the character and marvel story, this game really couldn’t resonate as well with its audience if they weren’t able to get those fandom moments of rewards through cut-scenes. They even went the extra mile of bringing a few strips and scenes from actual marvel comics to please even those diehard fans. In all Ultimate Alliance’s cut-scenes were what definitely tied the game together.

Sunday, May 6, 2012


The Process of creating a Sound with Fmod seemed pretty efficient and useful. The steps taken were quite simple and even though I may not be very fluent in its language i do feel that once all the technical "lingo" is learned designing in Fmod will be efficient and professional.