MAA223 Audio to Video Game Blog
Friday, June 1, 2012
Friday, May 25, 2012
Nexius Music Tacks P2
For a follow up from last week, This week instead of just
doing various sound effects im posting a video of two music tracks found on “firstcom.com”
that are going to replace the opening sequence and the main menu. The first one
is called Big Scare, and it was created
by Rosenbaum Walsh. It has an espionage
and eerie dynamic feel too it, with an edgy undertone. I picked this track because I felt
it was stealthy and sneaky, very similar to what I percieve Nexius to be like as
you traverse through the grounds.
The second track is called In Your Bones, and it carries on the edgy feel as it hypes along the suspense. It was
created by Hunter Jr. and Slott Zaffary.
Friday, May 18, 2012
The Post for this week involves newly found sounds for a
first person shooter game called Nexius. Nexius is a futuristic fps game that
was given to me in class to basically remaster its sound. This I’m going to
send you to a link for four different sounds that I have found to replace in
Nexius. They all come from the site Freesound.org, which is a site where Foley
artist’s post free sounds “of course” to be further used in the audio community.
The first sound replacement is supposed to represent a shotgun, but I found one
a bit more powerful and convincing, it is actually a musket shot, and it was
created by Aaronsiler. Its about 2 seconds long, a wave file, and 100 kbs.
The Second sound is a replacement for a simulated crash, I
wanted a bit of a full crash. Something with just a hint of “oooh that must of
hurt” in it. It was created by sandyrb, about 6.35 secs long, a wave file and
1.74 mb’s big
The third sound is an electronic power up, ripe with
anticipation. It was created by stephensaldanha, its about 6 secs long, also
wave file and is 1.13 mb’s big.
Finally the last one is a grenade sound, going out with a
bang it was created by ljudman, about 4 secs longs, a wave file, and 1.36 mb’s
large.
http://youtu.be/wjwl91olvM8
Saturday, May 12, 2012
Ultimate Alliance Cut-Scenes
Just coming
down from an “Avengers” high it's really no surprise that this blog is marvel
related. In fact this game is like they wanted the fanboys to scream because it
gets almost all of marvel’s favorite characters and places them in one playable
universe. This game is called “Ultimate Alliance” and though I could describe
the gameplay and audio track MARVELously, this time I’m talking about a shorter
and rarely talked about detail, their cut-scenes.
UA’s cut-scenes
really put you in the marvel universe from Wolverine’s realistic voice to Thor’s
battle-cry. Every time there are spoken of and too it really does feel like at
the moment you’re watching a really long story. Yet, with them also being true
to the character and marvel story, this game really couldn’t resonate as well
with its audience if they weren’t able to get those fandom moments of rewards
through cut-scenes. They even went the extra mile of bringing a few strips and
scenes from actual marvel comics to please even those diehard fans. In all
Ultimate Alliance’s cut-scenes were what definitely tied the game together.
Sunday, May 6, 2012
Sunday, April 29, 2012
This week I’m doing a review for the 3DGame Studio engine, this
engine has been used for a variety of different purposes from cars to mobile
device and even other products with Microsoft windows. Its graphic’s are DirectX and its director is
Conitec Datasytems. This game engine also has a variety of prices from free
with just a A8 engine, script debugger and model, level editors until $899.00
with all the extra’s of previous editions with 12 months of support. It is
rated about 3.2 stars and is quite popular in the field that it is used. It is
used for 2D and 3D programs alike and is also quite popular with video games, tools,
and simulations.
Here is a link to the official Website
Tuesday, April 17, 2012
Machinarium Review
Always liking a good challenge "Machinarium" is definitely one that got me thinking when I first played it though it did make it enjoyable with its cartoony but realistic style. Debuting in 2009, Machinarium is an interesting little game that feels like a treasure hunt and puzzle game met iron giant.
You are in charge of a little tin robot who navigates a little junk yard trying to find its way through levels and landscapes. It not really very actiony like I would normally prefer but it does exercise the mind even through its little mini-games to find out its hints to complete a level. Audio-wise its not very monumental but when you think of the simple concept here you don’t really need a star wars audio program. Its little boops and beeps fit very nicely. Overall I would recommend this game to those gamers who think more about strategic and puzzle game play than those who want to immerse themselves in the action play , weaponry, or special effects.
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